All of us remember specific childhood games we played while growing up--for instance, Mother May I, Simon Says, or Red Light/Green Light. Consider this: In the game of Mother May I (a.k.a. Captain May I), you were told how many steps forward you could take and whether those steps would be big or small. But before you took those steps, you had to ask for permission. If you moved without asking for permission, you were out. In the game of Simon Says, you had to do exactly what Simon said do. If you did something Simon didn’t say, you were out.